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ikosami debug 2

投稿者:dycoon 投稿日時: 2014/01/16 20:12:41
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game.loading do |loader| loader.add :window, :system => "window" loader.add :gui_item, :system => "gui_item" loader.add :bac, 3#背景(まだない) loader.add :space, 3#左右の空間 loader.add :br, 3#右 loader.add :bl, 3#左 loader.add :bu, 3#上 loader.add :bd, 3#下 loader.add :ball_i, 3#ボール end #関数 Variable = {} def SV(a,b) Variable[a] = b end def GV(a) Variable[a] end game.on_init do set_window_image :window set_gui_image :gui_item scene_change :Setting end scene :Setting do |scene| SV(:ball,[[7, 4, 0, 0 ,0, 0],[9, 6, 0, 0, 0, 0],[8, 9, 0, 0, 0, 0]]) SV(:k,3) SV(:ball_i,[1,1]) SV(:map,[[00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,00,02,01,03,01,02,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,00,01,01,01,01,01,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,02,02,01,02,01,02,02,00,00,00,00,00,00,00], [00,00,00,00,00,00,02,02,02,01,02,02,02,00,00,00,00,00,00,00], [00,00,00,00,00,00,02,01,02,01,02,01,02,00,00,00,00,00,00,00], [00,00,00,00,00,00,02,01,01,01,01,01,02,00,00,00,00,00,00,00], [00,00,00,00,00,00,02,02,02,01,02,02,02,00,00,00,00,00,00,00], [00,00,00,00,00,00,02,02,01,01,01,02,02,00,00,00,00,00,00,00], [00,00,00,00,00,00,02,00,00,00,00,00,02,00,00,00,00,00,00,00], [00,00,00,00,00,00,02,02,02,01,02,02,02,00,00,00,00,00,00,00], [00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00]]) SV(:map,[[00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,01,01,03,00,00,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,01,00,02,00,00,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,01,01,01,01,01,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,01,01,01,00,01,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,01,00,01,01,01,02,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,01,01,02,01,00,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,00,01,00,01,00,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,00,01,01,01,00,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00], [00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00]]) SV(:map_i,[[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]) scene.add :image, :texture => :bac, :align => :fullscreen#背景の表示 t = scene.text :position => [305, 205] t.set_text_area_size 258, 32 t.set_font_point_size 28 t.set_color 0, 0, 0, 255 t.set_text "ゲームスタート" t.event :on_click do |event| t.delete speak "転がり行く玉" scene_change :main end end # メイン scene :main do |scene| scene.on_init do #ステージ生成 y = 0 while y < 15 x = 0 while x < 20 if GV(:map)[y][x] != 0 GV(:map_i)[y][x] = scene.add :image, :template => :ball, :position => [x*30+100,y*30] GV(:map_i)[y][x].copy_rect GV(:map)[y][x]-1,1 end x = x + 1 end y = y + 1 end #玉画像生成,玉設定 k = GV(:k) i = 0 while i < k GV(:ball_i)[i] = scene.add :image, :template => :ball, :position => [(GV(:ball)[i][0]*30)+100,(GV(:ball)[i][1]*30)] GV(:ball_i)[i].copy_rect GV(:ball)[i][2], 0 i = i + 1 end gk = 0#ゴールした玉数 nk = 0#なくなった玉数 mx = 0#x移動分(戻る用) my = 0#y移動分 scene.add :image, :texture => :bac, :align => :fullscreen#背景の表示 #scene.add :image, :name => :menu, :template => :menu_temp, :center_position => [400, 425] space = scene.add :collision, :texture =>:space, :position => [0, 0], :scale => [1.0, 1.0] #上.左右.下.やり直す.あきらめる bu = scene.add :image, :texture =>:bu, :position => [0, 0], :scale => [1.0, 1.0] bl = scene.add :image, :texture =>:bl, :position => [0, 150], :scale => [1.0, 1.0] bd = scene.add :image, :texture =>:bd, :position => [0, 300], :scale => [1.0, 1.0] by = scene.add :image, :texture =>:bd, :position => [700, 0], :scale => [1.0, 1.0] br = scene.add :image, :texture =>:br, :position => [700, 150], :scale => [1.0, 1.0] ba = scene.add :image, :texture =>:bd, :position => [700, 300], :scale => [1.0, 1.0] t = scene.text :position => [105, 35] t.set_text_area_size 228, 32 t.set_font_point_size 28 t.set_color 0, 0, 0, 255 t.set_text "転がり行く玉" bu.event :on_touch_down do |event| mx = 0 my = -1 end bl.event :on_touch_down do |event| mx = -1 my = 0 end bd.event :on_touch_down do |event| mx = 0 my = 1 end br.event :on_touch_down do |event| mx = 1 my = 0 end by.event :on_touch_down do |event| scene_change :Setting end space.event :on_step do |event| if mx == 0 && my == 0 else i = 0 while i < k if GV(:ball)[i][4] != -1 GV(:ball)[i][0] += mx GV(:ball)[i][1] += my GV(:ball)[i][3] = 1#動いた #画面外には落ちない if GV(:ball)[i][0] > 19 || GV(:ball)[i][0] < 0 || GV(:ball)[i][1] > 14 || GV(:ball)[i][1] < 0 GV(:ball)[i][0] -= mx GV(:ball)[i][1] -= my GV(:ball)[i][3] = 0 end if GV(:map)[GV(:ball)[i][1]][GV(:ball)[i][0]] == 3 GV(:ball)[i][0] = -1 GV(:ball)[i][1] = -1 GV(:ball)[i][4] = -1 GV(:ball_i)[i].set_position -100,-100 gk = gk + 1 end if GV(:map)[GV(:ball)[i][1]][GV(:ball)[i][0]] == 0 GV(:ball)[i][0] = -1 GV(:ball)[i][1] = -1 GV(:ball_i)[i].set_position -100, -100 GV(:ball)[i][4] = -1 nk = nk + 1 end if GV(:map)[GV(:ball)[i][1]][GV(:ball)[i][0]] == 2 GV(:ball)[i][0] -= mx GV(:ball)[i][1] -= my GV(:ball)[i][3] = 0 end end i = i + 1 end i = 0 while i < k #球の重なり判定 lop = true while lop i2 = 0 lop = false while i2 < k i3 = 0 while i3 < k if GV(:ball)[i2][0] == GV(:ball)[i3][0] && GV(:ball)[i2][1] == GV(:ball)[i3][1] && GV(:ball)[i2][3] == 1 if i2 != i3 GV(:ball)[i2][0] -= mx GV(:ball)[i2][1] -= my GV(:ball)[i2][3] = 0 lop = true end end i3 = i3 + 1 end i2 = i2 + 1 end end if GV(:ball)[i][4] != -1 x = GV(:ball)[i][0]*30+100 y = GV(:ball)[i][1]*30 GV(:ball_i)[i].change_motion :move #GV(:ball_i)[i].set_position GV(:ball)[i][0]*30+100 ,GV(:ball)[i][1]*30 end i = i + 1 end mx = 0 my = 0 end#動きここまで if gk == GV(:k) speak "クリア!" scene_change :Setting elsif nk + gk == GV(:k) speak "ゲームオーバー" scene_change :Setting end end end end sprite_template :ball do |st| st.texture :ball_i st.src_size 50, 50 st.dest_size 30, 30 st.center_offset 30, 30 st.layer_order 10 st.copy_rect 0, 0 # キャラモーション st.motion :move do |commands| commands.loop false commands.move_to(lambda do |s| x end, lambda do |s| y end, 20) end end
コード一覧
  • start.rb

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お知らせ

2014/03/04 ver. 0.1.39 を公開しました!
・0.1.36でWindowsで起動しない問題を修正しました
(Android版はバージョン番号のみの変更です。)

2014/03/04 ver. 0.1.36 を公開しました!
・アプリケーションアイコンを変更しました
・セーブ・ロードを繰り返すとアプリが強制終了する問題を修正しました
・他、重大なバグを修正しました

ダウンロードはこちらから。

2013/07/17 Code on Rmakeをα公開しました!