game.draw_fps_mode true
game.loading do |loader|
  loader.add :window, :system => "window"
  loader.add :gui_item, :system => "gui_item"
end
game.on_init do
  set_window_image :window
  set_gui_image :gui_item
  speak("上下左右端をタップ、クリックで上下左右\nXYABをタップ、クリックで斜め方向に『終』が移動します。")
  speak("『終』をタップ、クリックで終了します。")
  scene_change :start_scene
end
LOCAL_DATA_CONSTANT = {}
def local_data
  LOCAL_DATA_CONSTANT
end
local_data[:tx_x] = 390
local_data[:tx_y] = 200
local_data[:Up] = false
local_data[:Down] = false
local_data[:Left] = false
local_data[:Right] = false
local_data[:Xx] = false
local_data[:Yy] = false
local_data[:Aa] = false
local_data[:Bb] = false
scene :start_scene do |scene|
    
    text = scene.text :position => [local_data[:tx_x], local_data[:tx_y]]
    text.set_text_area_size 40, 40
    text.set_font_point_size 32
    text.set_color 255, 255, 100, 255
    text.set_text ("終")
    
    text.event :on_click do |event|
     game.change_project "start_menu"
    end
   select_p(scene, :h_scene)
end
    
scene :h_scene do |scene|
   if local_data[:Xx]
     local_data[:tx_y] -= 10
     local_data[:tx_x] -= 10
     local_data[:Xx] = false
     scene_change :start_scene
     
     elsif local_data[:Yy]
     
     local_data[:tx_y] -= 10
     local_data[:tx_x] += 10
     local_data[:Yy] = false
     scene_change :start_scene
     
     elsif local_data[:Aa]
     
     local_data[:tx_y] += 10
     local_data[:tx_x] -= 10
     local_data[:Aa] = false
     scene_change :start_scene
     
     elsif local_data[:Bb]
     
     local_data[:tx_y] += 10
     local_data[:tx_x] += 10
     local_data[:Bb] = false
     scene_change :start_scene
     
     elsif local_data[:Up]
     local_data[:tx_y] -= 10
     local_data[:Up] = false
     scene_change :start_scene
     
     elsif local_data[:Down]
     local_data[:tx_y] += 10
     local_data[:Down] = false
     scene_change :start_scene
     
     elsif local_data[:Left]
     local_data[:tx_x] -= 10
     local_data[:Left] = false
     scene_change :start_scene
     
     elsif local_data[:Right]
     local_data[:tx_x] += 10
     local_data[:Right] = false
     scene_change :start_scene
     
     else
    scene_change :start_scene
   end
end
def select_p(scene, scene_name)#操作パネル
     text = scene.text :position => [100, 0]
     text.set_text_area_size 600, 50
     text.set_font_point_size 50
     text.set_text (" □□□□□↑□□□□□")
     
     text.event :on_touch_down do |event|
         if event.target
          local_data[:Up] = true
          scene_change scene_name
         end
      end
  
       text.event :on_touch_up do |event|
        if event.target
          local_data[:Up] = false
          scene_change scene_name
        end
      end
    
    text = scene.text :position => [100, 400]
    text.set_text_area_size 600, 50
    text.set_font_point_size 50
    text.set_text (" □□□□□↓□□□□□")
    text.event :on_touch_down do |event|
         if event.target
          local_data[:Down] = true
          scene_change scene_name
         end
      end
  
       text.event :on_touch_up do |event|
        if event.target
          local_data[:Down] = false
          scene_change scene_name
        end
      end
    
    text = scene.text :position => [1, 50]
    text.set_text_area_size 50, 350
    text.set_font_point_size 37
    text.set_text ("□\n□\n□\n□\n←\n□\n□\n□\n□")
    
    text.event :on_touch_down do |event|
         if event.target
          local_data[:Left] = true
          scene_change scene_name
         end
      end
  
       text.event :on_touch_up do |event|
        if event.target
          local_data[:Left] = false
          scene_change scene_name
        end
      end
    
    
    text = scene.text :position => [750, 50]
    text.set_text_area_size 50, 350
    text.set_font_point_size 37
    text.set_text ("□\n□\n□\n□\n→\n□\n□\n□\n□")
    
    text.event :on_touch_down do |event|
         if event.target
          local_data[:Right] = true
          scene_change scene_name
         end
       end
  
       text.event :on_touch_up do |event|
        if event.target
          local_data[:Right] = false
          scene_change scene_name
        end
      end
      
      
     text = scene.text :position => [1, 0]
     text.set_text_area_size 51, 51
     text.set_font_point_size 50
     text.set_color 100, 255, 255, 255
     text.set_text ("X")
     
     text.event :on_touch_down do |event|
         if event.target
          local_data[:Xx] = true
          scene_change scene_name
         end
       end
  
       text.event :on_touch_up do |event|
        if event.target
          local_data[:Xx] = false
          scene_change scene_name
        end
      end
      
      
      text = scene.text :position => [750, 0]
     text.set_text_area_size 51, 51
     text.set_font_point_size 50
     text.set_color 255, 100, 255, 255
     text.set_text ("Y")
     
     text.event :on_touch_down do |event|
         if event.target
          local_data[:Yy] = true
          scene_change scene_name
         end
       end
  
       text.event :on_touch_up do |event|
        if event.target
          local_data[:Yy] = false
          scene_change scene_name
        end
      end
      
      
      text = scene.text :position => [1, 400]
     text.set_text_area_size 51, 51
     text.set_font_point_size 50
     text.set_color 100, 255, 100, 255
     text.set_text ("A")
     
     text.event :on_touch_down do |event|
         if event.target
          local_data[:Aa] = true
          scene_change scene_name
         end
       end
  
       text.event :on_touch_up do |event|
        if event.target
          local_data[:Aa] = false
          scene_change scene_name
        end
      end
      
      
      
      text = scene.text :position => [750, 400]
     text.set_text_area_size 51, 51
     text.set_font_point_size 50
     text.set_color 255, 100, 100, 255
     text.set_text ("B")
     
     text.event :on_touch_down do |event|
         if event.target
          local_data[:Bb] = true
          scene_change scene_name
         end
       end
  
       text.event :on_touch_up do |event|
        if event.target
          local_data[:Bb] = false
          scene_change scene_name
        end
      end
end